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Episode 008: Unity 3D and Unreal Engine for WebXR

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Content provided by Vhite Rabbit WebXR Podcast. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Vhite Rabbit WebXR Podcast or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
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46 episodes

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Manage episode 251351883 series 2607316
Content provided by Vhite Rabbit WebXR Podcast. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Vhite Rabbit WebXR Podcast or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
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46 episodes

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We chat with Elia Ducceschi (aka. Pipo) about his latest WebXR game "mr NOT - Enough is Enough", a unique game about the idea of not being enough, and various other topics related to WebXR development with Wonderland Engine. Tune in to learn more about the unique ways Elia approaches game development. Links https://constructarcade.com/game/enough-is-enough/ - "mr NOT - Enough is Enough" on Construct Arcade https://elia-ducceschi.itch.io/ - Elia's itch.io page https://twitter.com/SignorPipo/ - Elia's twitter https://wonderlandengine.com/ - Wonderland Engine https://wonderlandengine.com/tutorials/writing-components-in-typescript/ - Writing Components in Typescript for Wonderland Engine…
 
In this very WebAR focused chat with Stephan Lohß and Kim Gripp of Immblend, we dive into WebAR development platforms, the challenges working with non technical clients and also get a great comparison of various 3-dof VR headsets. Links https://immblend.de/ - Immblend Website (German) https://www.linkedin.com/in/stephan-loh%C3%9F-923b48211/ - Stephan Lohß on LinkedIn https://kayb14.itch.io/ - Kim's itch.io page…
 
Dave Hill is the Engineering Manager for Oculus Browser at Meta. With his experience in the Games Industry and working at Microsoft on HoloLens, he shares a lot of very interesting thoughts about the current state of WebXR, where it's going, performance, current problems developers are facing. We also get a great overview of what Meta is working on solving with Oculus Browser. Links https://go.facebookinc.com/submit.html - Submit an experience to Oculus Browser "No Tab Page" https://twitter.com/00davehill00 - Dave Hill on twitter https://davehill00.github.io/box/dist/ - Heavy Bag Trainer, WebXR Boxing Workout https://davehill00.github.io/chillzone/dist/ - Chillzone, WebXR Meditation Experience…
 
Alon Grinshpoon is a founder and the CEO of Echo3D, a 3D-ready cloud platform to manage and deliver 3D, AR and VR content. We chat about XR on the web and how it applies to even the seemingly most unrelated industries, cloud streaming of XR content and finally some tips for entrepreneurs in the WebXR space. We also touch on NFTs and the Metaverse. Links https://www.echo3d.co/ - Echo3D website https://www.coindesk.com/policy/2021/11/19/why-barbados-metaverse-embassy-matters/ - "Why Barbados' Metaverse Embassy Matters" https://twitter.com/_echo3D_ - Echo3D on twitter https://www.linkedin.com/company/echo3D/ - Echo3D on LinkedIn https://twitter.com/AlonGrinshpoon - Alon on twitter…
 
In this episode, we speak to Yin-Chien Yeap, who is the CEO of playko software. With their recent release of the VR downhill ski racing game "Ski Fit 365" on Construct Arcade, they are working towards a "no excuses" approach to VR development on the web. We talk about playkos motivations and plans for using the web, when they chose web over native for client solutions and their experience with WebXR development. Yin-Chien also details their experience with hosting a virtual event on FrameVR and how WebXR can help improve meetings. Finally we talk about some observations of the WebXR developer space. **Links** https://constructarcade.com/game/ski-fit-365/ - Ski Fit 365 https://www.playko.com/ - playko's website https://twitter.com/PlaykoStudios - playko on twitter https://twitter.com/yinch - Yinch on twitter https://wonderlandengine.com/ - Wonderland Engine…
 
Dries Croons (CROEWENS) is a full stack and WebXR developer from Belgium and the creator of the popular WebXR puzzle game "Plockle". In this episode, we talk about Plockle and his experience with react-three-fiber and react-xr. Then we dive into some general tips for WebXR development, make sure to give it a listen! You can follow the podcast on twitter via our new podcast account: https://twitter.com/WebXRPodcast Links: https://twitter.com/CROEWENS - Dries Croons on twitter https://twitter.com/PlockleVR - Plockle on twitter https://dries.io/ - Dries' Website https://plockle.com/ - Play Plockle! https://github.com/pmndrs/react-three-fiber - react-three-fiber on Github https://github.com/pmndrs/react-xr - react-xr on Github…
 
Ada Rose Cannon is the link between web developers and the Samsung Internet Browser developers with a strong focus on WebXR and PWAs, as well as the Co-chair of W3C Immersive Web Groups. We go over a wide range of topics from upcoming WebXR spec features, the W3C standardization process, privacy risks that are being considered for new features and what PWAs would mean for VR. Links: https://twitter.com/AdaRoseCannon - Ada Rose Cannon on twitter https://ada.is/ - Ada's Website https://twitter.com/SamsungInternet - Samsung Internet Developer Advocacy on twitter. https://www.xrdinosaurs.com/ - XR Dinosaurs by Brandon Jones https://stewartsmith.io/handy/ - Handy.js library for recognizing hand gestures https://ada.is/blog/2021/01/14/making-an-ar-game/ - AR game development walkthrough https://beta.icosa.gallery/ - ICOSA Gallery https://market.pmnd.rs/ - pmndrs market https://www.samsung.com/de/apps/samsung-internet/ - Samsung Internet Browser…
 
Roland Dubois is the curator of "WebXR News", organizer of the NYC A-Frame Meetup group and part of the W3C immersive web working group. He is further known for hosting the Virtuleap WebXR Hackathon back in 2018 and his latest efforts contribute to accessibility in XR through the XRAccess.org and A11y initiatives in form of in-depth blog posts and talks about XR ethics and accessiblity. In this episode, we talk about Roland's professional journey in the immersive web and how accessibility matters for the immersive web, by example of projects and concepts he built over time. Links https://rolanddubois.com/ - Roland Dubois' Website https://twitter.com/rolanddubois - Roland Dubois on twitter https://webxrnews.com/ - WebXR News (Newsletter and Website) https://blog.prototypr.io/accessible-locomotion-and-interaction-in-webxr-e4d87c512e51 - Accessible Locomotion and Interaction in WebXR https://xraccess.org/ - XR Access Initiative https://roland-dubois.github.io/aframe-meetup-nyc/ - A-Frame NYC Meetup group…
 
Alban Denoyel is the co-founder and CEO of Sketchfab - the #1 platform to publish and explore 3D content online and in VR. Prior to Sketchfab, he launched a low cost web agency, and worked for 4 years in the 2D world of photojournalists. He loves making things (usually with wood or in 3D). He graduated from ESSEC Business School (Paris, France). We talk about many topics during the podcast including Sketchfab's story and 3D scanning. Listen in and don't forget to follow Alban on twitter or Sketchfab to keep up on his amazing 3D scans. **Links:** https://sketchfab.com/ - Sketchfab https://albn.medium.com/ - Alban Denoyel on Medium https://sketchfab.com/alban/collections/animated-mini-stories - Animated mini stories collection on Sketchfab https://twitter.com/albn/ - Alban Denoyel on Twitter https://sketchfab.com/alban - Alban Denoyel on Sketchfab…
 
Ben Erwin is a subject matter expert on the vanguard of the Immersive Web, WebXR (AR/VR/MR), Spatial Computing, and Volumetric Video ecosystem of hardware, software, content, and use cases. Ben has been a web innovation frontiersman since the 90s, now applying his deep expertise to advise on next generation web-based interfaces and experiences for volumetric displays and XR wearables. He is also the creator of The Polys, which is a digital award show honoring advancements in the field of WebXR. The ceremony for was held on February 20th 2021. **Links:** https://www.linkedin.com/pulse/foresight-2021-top-5-xr-opportunities-immersive-marketing-ben-erwin/ - Foresight 2021: Top 5 XR Opportunities in Immersive Marketing and Advertising - by Ben Erwin https://webxrawards.com/ - The Polys 2020 WebXR Awards https://www.eventbrite.com/e/the-polys-2020-webxr-awards-tickets-127259782435. - The Polys event on Eventbrite https://twitter.com/webxrawards - WebXR Awards - The Polys on twitter https://www.linkedin.com/in/powersimple/ - Ben Erwin on LinkedIn…
 
We talk to Andrzej about how he started js13kGames and about his career as HTML5 game developer. We learn about web monetization and how he makes a living as a gamedev, as well as his view on WebVR. **Links:** https://enclavegames.com/ - Andrej's Game Studio https://js13kgames.com/ - Website of the js13kGames competition https://js13kgames.com/webxr - WebXR category of the js13kGames competition https://js13kgames.com/webmonetization - Web monetization category of the js13kGames competition https://github.com/js13kGames - Source of all js13kGames entries https://gamedevjsweekly.com/ - GameDevJSWeekly newsletter https://end3r.com/ - Andrzej's personal website https://twitter.com/end3r - Andrej on twitter https://webmonetization.org/ - Official website of the Web monetization API https://grantfortheweb.org/ - Web monetization fund "Grant for the Web" https://coil.com/ - Official Website of Coil…
 
Jacob Rossi is the product manager of Oculus Browser. After his talk at Oculus Connect, we had many questions about WebXR at Oculus. We talk about Infinite Office, PWAs and the Oculus Browser's involvement with the WebXR Device API spec development, e.g. on WebXR Hand Tracking and WebXR Layers. We also discuss how the New Tab Page tries to help with exposure for great WebXR content and about the future of WebXR. A great deep dive into WebXR at Oculus as well as current and future efforts at Oculus Browser to evolve the immersive web. Links https://oculusweb.facebookinc.com/submit - Submit a WebXR App to Oculus https://youtu.be/5_bVkbG1ZCo - "Infinite Office" https://youtu.be/HhEPXVcTtJ8 - "The Future of Web in VR for Work & Play" - Jacob Rossi's Oculus Connect talk https://developer.oculus.com/webxr - Oculus WebXR Development Documentation https://twitter.com/jacobrossi - Jocob Rossi on Twitter https://www.linkedin.com/in/jacobrossi/ - Jacob Rossi on LinkedIn https://github.com/jacobrossi - Jacob Rossi on GitHub…
 
Florian and Jonathan talk about the beginnings of Construct Arcade, our personal journeys with it and its history of game releases. Ferry compiled a couple of impressive numbers and we discuss the new Construct Arcade Leaderboards. Links https://constructarca.de/ - Construct Arcade https://blog.constructarca.de/2-years/ - 2 Years Construct Arcade Blog Post https://discord.gg/aW97hSh - Wonderleap Discord https://discord.gg/tjbmKKH - Construct Arcade Discord…
 
Ferry Abt recently took over Construct Arcade. Ever since many things have improved on the WebXR browser games platform, especially the VR Hub, which released a few weeks ago, based on new technology and rocking enhanced visuals. We chat about where the VR Hub is going and how we achieved the new look, aswell as our backing technology. Links: https://constructarca.de/vr - the Construct Arcade VR Hub https://constructarca.de/ - Construct Arcade https://blog.mozvr.com/visualdev-hello-webxr/ - Hello WebXR blog post…
 
Brandon Jones is a developer at Google and one of the two people who originally brought WebVR into life. As one of the main WebXR Device API spec editors, developer on Chrome's WebGL implementation and contributor on the webxr-input-profiles, he has some interesting insights to share on web graphics performance, spec contribution process and the history of WebXR. During our wide-ranging conversation, we touch on WebGPU, Brandon's recent blog post "WebXR Scene Optimization", motivations for the webxr-input-profiles project, how WebGL extensions find adoption and much more. It was a great honor to speak with one of the founding fathers of VR on the web and we wish you a great time listening to this episode. Links: https://github.com/immersive-web/layers - Where work on the layers feature of the WebXR spec is happening https://immersive-web.github.io/ - The "WebXR Device API" specification https://github.com/immersive-web - The "Immersive Web" group on github. Find all WebXR Device API spec related repositories here https://github.com/immersive-web/webxr-input-profiles - The "WebXR Input Profiles" project https://twitter.com/Tojiro/ - Brandon Jones on twitter…
 
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