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Ep. 111: The World of Nintendo Book

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Manage episode 365403325 series 2817694
Content provided by Video Game History Foundation. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Video Game History Foundation or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Historian and game developer Andy Cunningham shares his fantastic new book The World of Nintendo Book, Volume One: A World of Wonders, a visual history of Nintendo merchandising. This first in a series goes deep into the creation of Nintendo of America's merchandising team of the late 80's and early 90's, something often overlooked in videogame history. In this episode: merchandising: the boring and the enticing, the logistics of collecting retail displays, creating a store within a store, the original Director of Merchandising, selling a promise, Nintendo’s retail force of ‘87, and what made Nintendo staff better?

See more from Andy Cunningham:

Website: worldofnintendobook.com

Twitter: @TheWONBook

Instagram: @worldofnintendobook

Facebook: /andycunninghamauthor

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

  continue reading

143 episodes

Artwork
iconShare
 
Manage episode 365403325 series 2817694
Content provided by Video Game History Foundation. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Video Game History Foundation or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Historian and game developer Andy Cunningham shares his fantastic new book The World of Nintendo Book, Volume One: A World of Wonders, a visual history of Nintendo merchandising. This first in a series goes deep into the creation of Nintendo of America's merchandising team of the late 80's and early 90's, something often overlooked in videogame history. In this episode: merchandising: the boring and the enticing, the logistics of collecting retail displays, creating a store within a store, the original Director of Merchandising, selling a promise, Nintendo’s retail force of ‘87, and what made Nintendo staff better?

See more from Andy Cunningham:

Website: worldofnintendobook.com

Twitter: @TheWONBook

Instagram: @worldofnintendobook

Facebook: /andycunninghamauthor

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

  continue reading

143 episodes

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