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Ep. 97: Club Penguin

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Content provided by Video Game History Foundation. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Video Game History Foundation or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Chris Gliddon, archivist and producer at RocketSnail Games, takes a look back at the inception and evolution of Club Penguin, an MMO virtual world filled with games and activities from 2005. In this episode: Chris and Kelsey can barely contain their excitement, no one wants war - everybody just wants to chat and walk around, preserving a living game: it’s clean (but it’s a mess), business cases for archiving, and if you don’t have Leeroy Jenkins you don’t have World of Warcraft.

See more from Chris Gliddon:

Twitter: @redkeytar

Website: redkeytar.com

Twitter - Successor to CP: @PlayPartyParrot

Website: partyparrotworld.com

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

  continue reading

140 episodes

Artwork

Ep. 97: Club Penguin

Video Game History Hour

146 subscribers

published

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Manage episode 348436710 series 2817694
Content provided by Video Game History Foundation. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Video Game History Foundation or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Chris Gliddon, archivist and producer at RocketSnail Games, takes a look back at the inception and evolution of Club Penguin, an MMO virtual world filled with games and activities from 2005. In this episode: Chris and Kelsey can barely contain their excitement, no one wants war - everybody just wants to chat and walk around, preserving a living game: it’s clean (but it’s a mess), business cases for archiving, and if you don’t have Leeroy Jenkins you don’t have World of Warcraft.

See more from Chris Gliddon:

Twitter: @redkeytar

Website: redkeytar.com

Twitter - Successor to CP: @PlayPartyParrot

Website: partyparrotworld.com

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: [email protected]

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

  continue reading

140 episodes

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