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Episode 135: Baldur’s Gate 3’s Lawrence Schick and His Decades of Work in Game Development
Manage episode 493678627 series 2817694
Veteran game designer and author Lawrence Schick shares stories from his early 80's work with the ColecoVision, Atari 2600, and Intellivision. With over four decades of experience in the industry, Schick details how he helped pioneer a multi-discipline, team-based approach to game development designing games like Smurf: Rescue and Tarzan while pulling from a wealth of experience in pen-and-paper RPGs.
You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.
See more from Lawrence Schick:
Website: https://swashbucklingadventure.net/
Video Game History Foundation:
Email: [email protected]
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
147 episodes
Manage episode 493678627 series 2817694
Veteran game designer and author Lawrence Schick shares stories from his early 80's work with the ColecoVision, Atari 2600, and Intellivision. With over four decades of experience in the industry, Schick details how he helped pioneer a multi-discipline, team-based approach to game development designing games like Smurf: Rescue and Tarzan while pulling from a wealth of experience in pen-and-paper RPGs.
You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.
See more from Lawrence Schick:
Website: https://swashbucklingadventure.net/
Video Game History Foundation:
Email: [email protected]
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
147 episodes
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