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Episode 135: Baldur’s Gate 3’s Lawrence Schick and His Decades of Work in Game Development

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Manage episode 493678627 series 2817694
Content provided by Video Game History Foundation. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Video Game History Foundation or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Veteran game designer and author Lawrence Schick shares stories from his early 80's work with the ColecoVision, Atari 2600, and Intellivision. With over four decades of experience in the industry, Schick details how he helped pioneer a multi-discipline, team-based approach to game development designing games like Smurf: Rescue and Tarzan while pulling from a wealth of experience in pen-and-paper RPGs.

You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

See more from Lawrence Schick:

Website: https://swashbucklingadventure.net/

Video Game History Foundation:

Email: [email protected]

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

  continue reading

147 episodes

Artwork
iconShare
 
Manage episode 493678627 series 2817694
Content provided by Video Game History Foundation. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Video Game History Foundation or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Veteran game designer and author Lawrence Schick shares stories from his early 80's work with the ColecoVision, Atari 2600, and Intellivision. With over four decades of experience in the industry, Schick details how he helped pioneer a multi-discipline, team-based approach to game development designing games like Smurf: Rescue and Tarzan while pulling from a wealth of experience in pen-and-paper RPGs.

You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

See more from Lawrence Schick:

Website: https://swashbucklingadventure.net/

Video Game History Foundation:

Email: [email protected]

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

  continue reading

147 episodes

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