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Designing Fight or Fright: S1E3 - Many-Faced Math Rocks: (Ft. Michael Sands)

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Manage episode 371210611 series 3483855
Content provided by Wait, Roll That Again! and Roll That Again!. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Wait, Roll That Again! and Roll That Again! or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Welcome back to Wait, Roll That Again!

On this week’s episode, I take the tips from the last few weeks and apply them to my first pieces of design for my TTRPG project.

There’s one key conversation I felt like I needed to have before I sat down to design some mechanics. I wanted to learn about resolution and dice, so I spoke to Aotearoa-based designer Michael Sands (Monster Of The Week, Three Dooms) about what makes dice mechanics work.

Following that conversation, I got right to the drawing board and put some words to paper. I came up with a basic idea of the system, and I ran it for two of my players. To find out how it went, you’re going to have to listen on…

You can find out where to follow the show here: https://waitrollthatagain.carrd.co/
This Podcast is a part of KiwiRPG!
For information on Kēmu Whakatau o Aotearoa, see their website at kiwirpg.com
Thank you for listening! Please share this show with a friend, subscribe, and rate it on your favourite podcast app.

  continue reading

15 episodes

Artwork
iconShare
 
Manage episode 371210611 series 3483855
Content provided by Wait, Roll That Again! and Roll That Again!. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Wait, Roll That Again! and Roll That Again! or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Welcome back to Wait, Roll That Again!

On this week’s episode, I take the tips from the last few weeks and apply them to my first pieces of design for my TTRPG project.

There’s one key conversation I felt like I needed to have before I sat down to design some mechanics. I wanted to learn about resolution and dice, so I spoke to Aotearoa-based designer Michael Sands (Monster Of The Week, Three Dooms) about what makes dice mechanics work.

Following that conversation, I got right to the drawing board and put some words to paper. I came up with a basic idea of the system, and I ran it for two of my players. To find out how it went, you’re going to have to listen on…

You can find out where to follow the show here: https://waitrollthatagain.carrd.co/
This Podcast is a part of KiwiRPG!
For information on Kēmu Whakatau o Aotearoa, see their website at kiwirpg.com
Thank you for listening! Please share this show with a friend, subscribe, and rate it on your favourite podcast app.

  continue reading

15 episodes

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