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Talkabout #2: From Passionate Complexity to Simple Gameplay

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Manage episode 376710551 series 3510614
Content provided by Mighty Coconut. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Mighty Coconut or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

In this Walkabout Talkabout, WMG creator Lucas Martell plays through Sweetopia with Alexis Moroz (game director of InnerspaceVR, the studio behind A Fisherman's Tale) and Thomas Van Bouwel (the developer of Cubism) on myriad aspects of creating VR puzzle games including developing for MetaQuest—then vs. now, game mechanics, working in Gravity Sketch, Bob Ross, as well as creating games as passion projects and turning that into a job.

  continue reading

27 episodes

Artwork
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Manage episode 376710551 series 3510614
Content provided by Mighty Coconut. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Mighty Coconut or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

In this Walkabout Talkabout, WMG creator Lucas Martell plays through Sweetopia with Alexis Moroz (game director of InnerspaceVR, the studio behind A Fisherman's Tale) and Thomas Van Bouwel (the developer of Cubism) on myriad aspects of creating VR puzzle games including developing for MetaQuest—then vs. now, game mechanics, working in Gravity Sketch, Bob Ross, as well as creating games as passion projects and turning that into a job.

  continue reading

27 episodes

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