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Inside AAA Game Engine | Marcin Undak

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Manage episode 484594345 series 3476671
Content provided by Łukasz Ściga. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Łukasz Ściga or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Join Marcin Undak, engine lead for Diablo at Blizzard! We talk about game engines and Blizzard and how they differ from other solutions like Unreal, as well as how to think of game production, and what should you do to get a job at a AAA game studio! :)

Join us!

Diablo IV Expansion - Vessel of Hatred!

https://diablo4.blizzard.com/en-us/

Wookash Podcast

Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga

Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd

Apple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481

Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w

RSS: https://anchor.fm/s/dd7643a4/podcast/rss

X: https://x.com/wookash_podcast

00:00 Highlights

00:40 How Did the Programming Journey Start?

04:17 CD Projekt Red and The Witcher II

07:19 Ubisoft and The Watch Dogs Series

09:45 Blizzard and Diablo IV

11:02 Current role and Day-to-Day Work

12:04 General Purpose vs. AAA Game Engines

16:16 Working on a Game Engine

19:56 Infrastructure and Processes - Big Games

22:52 What He Enjoyed Working On

23:56 Difficulties in Large Companies

27:24 How Often Does the Engine Change?

30:18 Non-Technical Complexity Made Easy

35:23 Different Stages of Game Production

39:09 Can the Engine Handle It All?

44:05 Upside of Fast-Paced Game Shipping

48:26 C++ and Scripting Languages

54:56 Performance in Diablo IV

01:03:48 Adding Features to the Engine

01:07:02 AAA vs. Indie Development

01:10:41 The Upside of AAA Studios

01:22:50 Will AAA Studios Use Other Languages?

01:30:44 Visual Studio Bad?

01:38:42 Where Should You Start?

  continue reading

63 episodes

Artwork
iconShare
 
Manage episode 484594345 series 3476671
Content provided by Łukasz Ściga. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Łukasz Ściga or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Join Marcin Undak, engine lead for Diablo at Blizzard! We talk about game engines and Blizzard and how they differ from other solutions like Unreal, as well as how to think of game production, and what should you do to get a job at a AAA game studio! :)

Join us!

Diablo IV Expansion - Vessel of Hatred!

https://diablo4.blizzard.com/en-us/

Wookash Podcast

Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga

Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd

Apple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481

Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w

RSS: https://anchor.fm/s/dd7643a4/podcast/rss

X: https://x.com/wookash_podcast

00:00 Highlights

00:40 How Did the Programming Journey Start?

04:17 CD Projekt Red and The Witcher II

07:19 Ubisoft and The Watch Dogs Series

09:45 Blizzard and Diablo IV

11:02 Current role and Day-to-Day Work

12:04 General Purpose vs. AAA Game Engines

16:16 Working on a Game Engine

19:56 Infrastructure and Processes - Big Games

22:52 What He Enjoyed Working On

23:56 Difficulties in Large Companies

27:24 How Often Does the Engine Change?

30:18 Non-Technical Complexity Made Easy

35:23 Different Stages of Game Production

39:09 Can the Engine Handle It All?

44:05 Upside of Fast-Paced Game Shipping

48:26 C++ and Scripting Languages

54:56 Performance in Diablo IV

01:03:48 Adding Features to the Engine

01:07:02 AAA vs. Indie Development

01:10:41 The Upside of AAA Studios

01:22:50 Will AAA Studios Use Other Languages?

01:30:44 Visual Studio Bad?

01:38:42 Where Should You Start?

  continue reading

63 episodes

All episodes

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