20.26: Gaming as a Writing Metaphor
Manage episode 491474298 series 3541959
What separates the way we experience a game versus the way we experience a prose narrative? Erin Roberts has written for many games, and she loves games particularly because they give the person experiencing the narrative more choice and more direct agency over what happens. This changes the way that we experience story. When you’re writing a game, the main thing you have to figure out is the actions: what are the potential things that could happen—and therefore, what are the verbs? We dive into decision, audience buy in, and ultimately try to answer the question: what does gaming teach us about making and finding meaning?
Homework: Take a project you’re working on and imagine that someone is making a game of it. What would that game be? What would be the actions that the characters would be doing? What would be the part of the world that the game would be focused on? Feel free to look at examples of this (like the games that were made based on Lord of the Rings.)
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Credits: Your hosts for this episode were Dan Wells, DongWon Song, Erin Roberts, and Howard Tayler. It was produced by Emma Reynolds, recorded by Marshall Carr, Jr., and mastered by Alex Jackson.
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