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Session 2: Rolling vs. Ruling

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Manage episode 487861399 series 3666994
Content provided by Z. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Z or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

In this episode of Z’s Dice Den, your friendly neighborhood NPC, Z, is joined by Michael, a newer but passionate Dungeons & Dragons player with a few campaigns under his belt. Together, they dive deep into the age-old tabletop debate: when to let the dice decide the story versus when the DM should fudge the rolls for narrative flair.
Michael shares stories from both sides of the screen—as a player and a DM—including cinematic moments, last-minute roll fudges to avoid total party kills, and times he adjusted DCs behind the scenes to protect story flow. They discuss the frustration of being a player stuck behind bad rolls in a hyper-roll-heavy campaign, and contrast that with the joy of narrative-driven flexibility.
They also explore the importance of DM style, emphasizing that there’s no one-size-fits-all approach. It’s about knowing your players, the tone you want to set, and the story you’re telling together.
The episode closes with laughs, personal anecdotes, and a warning from Michael: "Don't buy too many dice... unless you like being broke but happy."

  continue reading

4 episodes

Artwork
iconShare
 
Manage episode 487861399 series 3666994
Content provided by Z. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Z or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

In this episode of Z’s Dice Den, your friendly neighborhood NPC, Z, is joined by Michael, a newer but passionate Dungeons & Dragons player with a few campaigns under his belt. Together, they dive deep into the age-old tabletop debate: when to let the dice decide the story versus when the DM should fudge the rolls for narrative flair.
Michael shares stories from both sides of the screen—as a player and a DM—including cinematic moments, last-minute roll fudges to avoid total party kills, and times he adjusted DCs behind the scenes to protect story flow. They discuss the frustration of being a player stuck behind bad rolls in a hyper-roll-heavy campaign, and contrast that with the joy of narrative-driven flexibility.
They also explore the importance of DM style, emphasizing that there’s no one-size-fits-all approach. It’s about knowing your players, the tone you want to set, and the story you’re telling together.
The episode closes with laughs, personal anecdotes, and a warning from Michael: "Don't buy too many dice... unless you like being broke but happy."

  continue reading

4 episodes

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