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Episode 031 with Brandon Jones: Origins of WebVR/WebXR, the Spec, Performance, Input Profiles and more!

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Content provided by Vhite Rabbit WebXR Podcast. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Vhite Rabbit WebXR Podcast or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Brandon Jones is a developer at Google and one of the two people who originally brought WebVR into life. As one of the main WebXR Device API spec editors, developer on Chrome's WebGL implementation and contributor on the webxr-input-profiles, he has some interesting insights to share on web graphics performance, spec contribution process and the history of WebXR.
During our wide-ranging conversation, we touch on WebGPU, Brandon's recent blog post "WebXR Scene Optimization", motivations for the webxr-input-profiles project, how WebGL extensions find adoption and much more.
It was a great honor to speak with one of the founding fathers of VR on the web and we wish you a great time listening to this episode.
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46 episodes

Artwork
iconShare
 
Manage episode 258712707 series 2607316
Content provided by Vhite Rabbit WebXR Podcast. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Vhite Rabbit WebXR Podcast or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Brandon Jones is a developer at Google and one of the two people who originally brought WebVR into life. As one of the main WebXR Device API spec editors, developer on Chrome's WebGL implementation and contributor on the webxr-input-profiles, he has some interesting insights to share on web graphics performance, spec contribution process and the history of WebXR.
During our wide-ranging conversation, we touch on WebGPU, Brandon's recent blog post "WebXR Scene Optimization", motivations for the webxr-input-profiles project, how WebGL extensions find adoption and much more.
It was a great honor to speak with one of the founding fathers of VR on the web and we wish you a great time listening to this episode.
Links:

  continue reading

46 episodes

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