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Sound Off #69 - When Everything is Immersive, Nothing Is

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Manage episode 477252617 series 3650329
Content provided by Brandon Willey. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Brandon Willey or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Sponsored by Intercard!

Kevin and Brandon debate how overusing the word "immersive" devalues genuine experiences and creates false expectations in location-based entertainment.
• Different experiences require different descriptors – not everything can or should be called immersive
• Consumer expectations become mismanaged when marketing promises immersion but delivers basic entertainment
• The infamous Wonka Chocolate Experience disaster demonstrates the dangers of immersion-washing
• Dave & Buster's facing significant challenges with 9% same-venue sales decline after renovation missteps
• Universal's Epic Universe setting new standards for theme park engagement with interactive wand technology
• Gel Blaster Nexus revitalizing laser tag with pellets, gamification, apps, and tournament features
• Game Volt's LED panel Glow Court bringing enhanced gameplay to cruise ships and LBE venues
• Minecraft movie's surprising box office success showing continued strength of gaming IP in entertainment
Join us next week for another exploration of the latest developments in location-based entertainment with the LBX Collective.

  continue reading

Chapters

1. The Immersion Problem (00:00:00)

2. Marketing vs. Reality (00:08:58)

3. Industry Trends and Acquisitions (00:14:47)

4. Dave & Buster's Financial Troubles (00:21:36)

5. Evolution of Entertainment Tech (00:28:57)

6. Gaming IP Success in Entertainment (00:37:30)

412 episodes

Artwork
iconShare
 
Manage episode 477252617 series 3650329
Content provided by Brandon Willey. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Brandon Willey or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Sponsored by Intercard!

Kevin and Brandon debate how overusing the word "immersive" devalues genuine experiences and creates false expectations in location-based entertainment.
• Different experiences require different descriptors – not everything can or should be called immersive
• Consumer expectations become mismanaged when marketing promises immersion but delivers basic entertainment
• The infamous Wonka Chocolate Experience disaster demonstrates the dangers of immersion-washing
• Dave & Buster's facing significant challenges with 9% same-venue sales decline after renovation missteps
• Universal's Epic Universe setting new standards for theme park engagement with interactive wand technology
• Gel Blaster Nexus revitalizing laser tag with pellets, gamification, apps, and tournament features
• Game Volt's LED panel Glow Court bringing enhanced gameplay to cruise ships and LBE venues
• Minecraft movie's surprising box office success showing continued strength of gaming IP in entertainment
Join us next week for another exploration of the latest developments in location-based entertainment with the LBX Collective.

  continue reading

Chapters

1. The Immersion Problem (00:00:00)

2. Marketing vs. Reality (00:08:58)

3. Industry Trends and Acquisitions (00:14:47)

4. Dave & Buster's Financial Troubles (00:21:36)

5. Evolution of Entertainment Tech (00:28:57)

6. Gaming IP Success in Entertainment (00:37:30)

412 episodes

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