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'The Walking Dead,' 'Rime,' and Casting Characters (Ep. 35)

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Manage episode 221563112 series 2463158
Content provided by The Ringer. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The Ringer or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
The Ringer's Ben Lindbergh and Jason Concepcion talk about the Switch as a mobile experience (2:20) and Ben's impressions of 'The Walking Dead: A New Frontier' (4:30), and 'Rime' (9:33). Then they listen to an excerpt from Ben's conversation with 'Rime' creative director Raúl Rubio (18:08). Lastly, they talk to longtime video game casting/performance director Tom Keegan about his experience casting actors for series such as 'Battlefield,' 'Call of Duty,' and 'Wolfenstein' (31:19), whether it makes sense for game studios to cast famous film actors (42:50), how motion capture has changed the acting and casting process (54:16), and which actors he thinks should play prominent roles in upcoming movie adaptations of video games (55:56).

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67 episodes

Artwork
iconShare
 
Manage episode 221563112 series 2463158
Content provided by The Ringer. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The Ringer or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
The Ringer's Ben Lindbergh and Jason Concepcion talk about the Switch as a mobile experience (2:20) and Ben's impressions of 'The Walking Dead: A New Frontier' (4:30), and 'Rime' (9:33). Then they listen to an excerpt from Ben's conversation with 'Rime' creative director Raúl Rubio (18:08). Lastly, they talk to longtime video game casting/performance director Tom Keegan about his experience casting actors for series such as 'Battlefield,' 'Call of Duty,' and 'Wolfenstein' (31:19), whether it makes sense for game studios to cast famous film actors (42:50), how motion capture has changed the acting and casting process (54:16), and which actors he thinks should play prominent roles in upcoming movie adaptations of video games (55:56).

Learn more about your ad choices. Visit podcastchoices.com/adchoices

  continue reading

67 episodes

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