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E88: Why Eastern Game Dev Might Be The Future with Rob Wynne and Clark Kosene

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Manage episode 480939915 series 3521103
Content provided by Benjamin Carcich. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Benjamin Carcich or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

What if the next great game studio doesn’t come from the West?

In this episode, Ben chats with Rob Wynne and Clark Kosene from Rising Tide Studios—an unannounced AAA-inspired indie team taking a bold leap: building a game that truly bridges Eastern and Western audiences.

We dive deep into why the moat of Western AAA game development is disappearing fast—and how China, with more devs than the U.S. and EU combined, is already playing on equal footing. Rob and Clark share the untold story of how Rising Tide’s founding team (ex-Activision and former Soulslike directors) aims to skip the slow forming-storming norm and go straight to "performing" with their next-gen isometric action roguelike.

  • Why are Western games losing ground?
  • Can a game truly appeal to both Western and Eastern markets?
  • How do you create narrative depth without sacrificing gameplay flow?
  • Why creativity thrives on constraints—and how Rising Tide harnessed it

Clark also reflects on transitioning from screenwriting to games, and the team’s surprising approach to embedding story: real-time commentary inspired by Chinese crosstalk comedy. Their goal? A game where narrative flows during gameplay—not in between.

If you're interested in global game dev trends, narrative innovation, or the future of indie-AAA (triple-I) development, don’t miss this conversation.

Stay Connected:

Ben Carcich (Host, Building Better Games)

Rob Wynne (Co-founder, Rising Tide Studios)

Clark Kosene (Narrative Lead)

Rising Tide Studios

Get full uncut episodes & behind-the-scenes content:

https://www.patreon.com/buildingbettergames

  continue reading

108 episodes

Artwork
iconShare
 
Manage episode 480939915 series 3521103
Content provided by Benjamin Carcich. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Benjamin Carcich or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

What if the next great game studio doesn’t come from the West?

In this episode, Ben chats with Rob Wynne and Clark Kosene from Rising Tide Studios—an unannounced AAA-inspired indie team taking a bold leap: building a game that truly bridges Eastern and Western audiences.

We dive deep into why the moat of Western AAA game development is disappearing fast—and how China, with more devs than the U.S. and EU combined, is already playing on equal footing. Rob and Clark share the untold story of how Rising Tide’s founding team (ex-Activision and former Soulslike directors) aims to skip the slow forming-storming norm and go straight to "performing" with their next-gen isometric action roguelike.

  • Why are Western games losing ground?
  • Can a game truly appeal to both Western and Eastern markets?
  • How do you create narrative depth without sacrificing gameplay flow?
  • Why creativity thrives on constraints—and how Rising Tide harnessed it

Clark also reflects on transitioning from screenwriting to games, and the team’s surprising approach to embedding story: real-time commentary inspired by Chinese crosstalk comedy. Their goal? A game where narrative flows during gameplay—not in between.

If you're interested in global game dev trends, narrative innovation, or the future of indie-AAA (triple-I) development, don’t miss this conversation.

Stay Connected:

Ben Carcich (Host, Building Better Games)

Rob Wynne (Co-founder, Rising Tide Studios)

Clark Kosene (Narrative Lead)

Rising Tide Studios

Get full uncut episodes & behind-the-scenes content:

https://www.patreon.com/buildingbettergames

  continue reading

108 episodes

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