Artwork

Content provided by Hannah Shaffer and Evan Rowland, Hannah Shaffer, and Evan Rowland. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Hannah Shaffer and Evan Rowland, Hannah Shaffer, and Evan Rowland or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
Player FM - Podcast App
Go offline with the Player FM app!

Going Places! (or, Navigation Mechanics in Games)

42:49
 
Share
 

Manage episode 454966696 series 1756468
Content provided by Hannah Shaffer and Evan Rowland, Hannah Shaffer, and Evan Rowland. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Hannah Shaffer and Evan Rowland, Hannah Shaffer, and Evan Rowland or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

We often ask ourselves, "Do we need a mechanic for that?" In our newest game, Escape from Wonderland, we want to encourage players to travel across a haunted amusement park. How can the rules create meaningful choices about the places they should and shouldn't go? And when is it better to lose that choice, and end up somewhere randomized or predetermined? Join us as we navigate these questions and arrive in unexpected places!

Links/Credits:

Website: turtlebun.com

Patreon: patreon.com/turtlebun

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/

Episode edited by Rob Abrazado: https://robabrazado.com/

Support Design Doc with a coffee: https://ko-fi.com/designdoc

Get in touch:

Designdocpod (at) gmail (dot) com

Turtlebun Discord: https://discord.gg/XD4WVDjvbz

instagram.com/turtleandbun

  continue reading

92 episodes

Artwork
iconShare
 
Manage episode 454966696 series 1756468
Content provided by Hannah Shaffer and Evan Rowland, Hannah Shaffer, and Evan Rowland. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Hannah Shaffer and Evan Rowland, Hannah Shaffer, and Evan Rowland or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

We often ask ourselves, "Do we need a mechanic for that?" In our newest game, Escape from Wonderland, we want to encourage players to travel across a haunted amusement park. How can the rules create meaningful choices about the places they should and shouldn't go? And when is it better to lose that choice, and end up somewhere randomized or predetermined? Join us as we navigate these questions and arrive in unexpected places!

Links/Credits:

Website: turtlebun.com

Patreon: patreon.com/turtlebun

Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/

Episode edited by Rob Abrazado: https://robabrazado.com/

Support Design Doc with a coffee: https://ko-fi.com/designdoc

Get in touch:

Designdocpod (at) gmail (dot) com

Turtlebun Discord: https://discord.gg/XD4WVDjvbz

instagram.com/turtleandbun

  continue reading

92 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Quick Reference Guide

Listen to this show while you explore
Play