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BONUS 01: Tetris - Games Every Designer Should Play

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Manage episode 457371794 series 3565247
Content provided by Stuart Lilford. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Stuart Lilford or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Welcome to a Special Bonus Christmas Episode of 'Games Every Designer Should Play,' the podcast that explores the world of game design by analysing some of the greatest games of all time. Join experienced Game Design lecturers Stuart Lilford, Adrian Mills, and David Grant as they delve into Tetris, exploring its elegant simplicity, how it mastered the core gameplay loop, and the importance of player choice.

Spoiler alert for The Game! 🚨 We STRONGLY advise you to play before listening—also Spoilers for The Witness, The Last of Us: Part 2, and Batman: Arkham Knight.

In this episode, we dive into Tetris and explore its timeless design, from its elegant simplicity to its addictive gameplay loop. We discuss how the game excels by focusing on a single core mechanic—clearing lines through falling blocks—while examining its strategic depth, the importance of player choice, and how planning ahead keeps players engaged. Plus, a special Christmas surprise of David and Adrian.

📧 Email us your comments or questions on the game discussed in the next episode at [email protected]

Don't forget to subscribe, like, and share! #GameDesign #Podcast #GamesEveryDesignerShouldPlay #Tetris

Thank you for tuning in! 🎧✨

We are @ShouldPlayPod on Instagram, Twitter Blue Sky, Threads, and YouTube.

=== CREDITS ===

Music by Vasil Trofimov from Pixabay.

Sound Effects by floraphonic from Pixabay.

  continue reading

12 episodes

Artwork
iconShare
 
Manage episode 457371794 series 3565247
Content provided by Stuart Lilford. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Stuart Lilford or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Welcome to a Special Bonus Christmas Episode of 'Games Every Designer Should Play,' the podcast that explores the world of game design by analysing some of the greatest games of all time. Join experienced Game Design lecturers Stuart Lilford, Adrian Mills, and David Grant as they delve into Tetris, exploring its elegant simplicity, how it mastered the core gameplay loop, and the importance of player choice.

Spoiler alert for The Game! 🚨 We STRONGLY advise you to play before listening—also Spoilers for The Witness, The Last of Us: Part 2, and Batman: Arkham Knight.

In this episode, we dive into Tetris and explore its timeless design, from its elegant simplicity to its addictive gameplay loop. We discuss how the game excels by focusing on a single core mechanic—clearing lines through falling blocks—while examining its strategic depth, the importance of player choice, and how planning ahead keeps players engaged. Plus, a special Christmas surprise of David and Adrian.

📧 Email us your comments or questions on the game discussed in the next episode at [email protected]

Don't forget to subscribe, like, and share! #GameDesign #Podcast #GamesEveryDesignerShouldPlay #Tetris

Thank you for tuning in! 🎧✨

We are @ShouldPlayPod on Instagram, Twitter Blue Sky, Threads, and YouTube.

=== CREDITS ===

Music by Vasil Trofimov from Pixabay.

Sound Effects by floraphonic from Pixabay.

  continue reading

12 episodes

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