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EP07: Batman: Arkham Asylum - Games Every Designer Should Play

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Manage episode 456071537 series 3565247
Content provided by Stuart Lilford. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Stuart Lilford or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Welcome to Episode 07 of 'Games Every Designer Should Play,' the podcast that explores the world of game design by analysing some of the greatest games of all time. Join experienced Game Design lecturers Stuart Lilford, Adrian Mills, and David Grant as they delve into Batman: Arkham Asylum, exploring its groundbreaking Freeflow Combat, immersive environment, and how it set a new standard for superhero games.

Spoiler alert for The Game! 🚨 We STRONGLY advise you to play before listening.

In this episode, we dive into Batman: Arkham Asylum and examine its masterful world-building, from subtle nods to Gotham’s wider universe to its immersive atmosphere. We discuss how the game succeeds by focusing on a few core mechanics—like Freeflow Combat and Predator gameplay—while debating its weaker elements such as boss fights and whether Detective Mode enhanced or undermined the experience.

Featuring feedback from listeners and the verdict: Is Batman: Arkham Asylum a must-play for every designer?

📧 Email us your comments or questions on the game discussed in the next episode at [email protected]

It's Adrian's turn to choose the game we must play for the next episode. Will it be beloved by all or could it be controversial? You'll have to listen to the end to find out! 👀

Don't forget to subscribe, like, and share! #GameDesign #Podcast #GamesEveryDesignerShouldPlay #ArkhamAsylum

Thank you for tuning in! 🎧✨

We are @ShouldPlayPod on Instagram, Twitter Blue Sky, Threads, and YouTube.

=== CREDITS ===

Music by Vasil Trofimov from Pixabay.

Sound Effects by floraphonic from Pixabay.

  continue reading

12 episodes

Artwork
iconShare
 
Manage episode 456071537 series 3565247
Content provided by Stuart Lilford. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Stuart Lilford or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Welcome to Episode 07 of 'Games Every Designer Should Play,' the podcast that explores the world of game design by analysing some of the greatest games of all time. Join experienced Game Design lecturers Stuart Lilford, Adrian Mills, and David Grant as they delve into Batman: Arkham Asylum, exploring its groundbreaking Freeflow Combat, immersive environment, and how it set a new standard for superhero games.

Spoiler alert for The Game! 🚨 We STRONGLY advise you to play before listening.

In this episode, we dive into Batman: Arkham Asylum and examine its masterful world-building, from subtle nods to Gotham’s wider universe to its immersive atmosphere. We discuss how the game succeeds by focusing on a few core mechanics—like Freeflow Combat and Predator gameplay—while debating its weaker elements such as boss fights and whether Detective Mode enhanced or undermined the experience.

Featuring feedback from listeners and the verdict: Is Batman: Arkham Asylum a must-play for every designer?

📧 Email us your comments or questions on the game discussed in the next episode at [email protected]

It's Adrian's turn to choose the game we must play for the next episode. Will it be beloved by all or could it be controversial? You'll have to listen to the end to find out! 👀

Don't forget to subscribe, like, and share! #GameDesign #Podcast #GamesEveryDesignerShouldPlay #ArkhamAsylum

Thank you for tuning in! 🎧✨

We are @ShouldPlayPod on Instagram, Twitter Blue Sky, Threads, and YouTube.

=== CREDITS ===

Music by Vasil Trofimov from Pixabay.

Sound Effects by floraphonic from Pixabay.

  continue reading

12 episodes

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