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1 #52: Navigating the effect of AI on marketing jobs and the job market with Sue Keith, Landrum Talent Solutions 19:09
61 - Making games is fun when your efforts aren't wasted
Manage episode 414693851 series 3512877
In this episode I talk about my progress toward the new WASarD steam demo and I contrast my experience working on Demonlocke (without using the production point approach) with my experience working on WASarD (where I've tried to apply production point).
Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
70 episodes
Manage episode 414693851 series 3512877
In this episode I talk about my progress toward the new WASarD steam demo and I contrast my experience working on Demonlocke (without using the production point approach) with my experience working on WASarD (where I've tried to apply production point).
Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
70 episodes
All episodes
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1 68 - Test New Features Extensively BEFORE Polishing Them 10:58



1 63 - Update, what I'd do differently, and the high jump analogy 29:30

1 62 - A quick WASarD update (2 weeks into my 4-week push) 10:07

1 61 - Making games is fun when your efforts aren't wasted 11:50



1 57 - Artstyle Progress + Releasing More than 1 Game 23:09

1 56 - Developing new features alongside existing features 14:23

1 55 - New jungle mockup + workflow process success 14:30

1 54 - Breaking down the mockup into a workflow 14:23

1 53 - Do people like the new WASarD artstyle? 22:31

1 52 - Two Week Update + New WASarD Artstyle? 24:40

1 51 - The numbers on the new demo + a small anecdote 9:35

1 50 - Don't Project Unwanted Behavior into the Future 21:12

1 49 - What I Learned After Watching Playtesters This Weekend (and where to go next) 20:18

1 48 - Game "Size" Means Different things to Devs and Players 23:45

1 47 - Balancing Discipline, Motivation, Habits, and Momentum 12:21


1 45 - Sickness, Thoughts on the New Year, and Leaving Twitter 14:48










1 35 - An Interesting Discovery about Relics in my Game 12:57

1 34 - Projecting Wishlist Numbers, Knockback Fixes, and Wall Bouncing 30:54

1 33 - Wishlist Numbers? Good Enough. Now I Need to Shut Up and Get to Work. 22:11

1 32 - Teaser Trailer YouTube Comments and Wishlist Numbers 27:46


1 30 - I added secondary spells! How did it go? 13:19

1 29 - Injecting Motivation by Watching Recorded Playtesting Sessions 8:31

1 28 - The Kickstarter and Steam Page are Taking Forever 33:52



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