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Sound Off #64 - Large format location-based VR, Edutainment, and more!

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Manage episode 469676830 series 3650329
Content provided by Brandon Willey. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Brandon Willey or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Sponsored by Intercard!

An invigorating exploration of the evolving landscape of location-based virtual reality takes center stage today. We delve into whether larger audience VR experiences stand a chance in the highly competitive entertainment market.
• Discussing trends in large audience VR experiences
• Analyzing profitability vs audience engagement
• Evaluating shifts from small group to larger group VR setups
• Examining notable company pivots into edutainment
• Highlighting challenges in sustaining profitability in standalone VR venues
• Insights into cross-promotion among various entertainment options
• The significance of continuously refreshing content to entice repeat visits
• Looking ahead at upcoming industry events and future market projections

  continue reading

Chapters

1. Introduction (00:00:00)

2. Getting Started with Today's Trends (00:02:37)

3. The Profitable Future of VR in Entertainment (00:21:37)

4. Understanding Audience Dynamics (01:19:32)

5. Analyzing VR Experience Formats (02:24:13)

6. Notable Industry Developments (04:29:11)

7. Looking Ahead: The Viability of VR Concepts (10:01:00)

8. Closing Thoughts and Final Insights (12:30:00)

412 episodes

Artwork
iconShare
 
Manage episode 469676830 series 3650329
Content provided by Brandon Willey. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Brandon Willey or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Sponsored by Intercard!

An invigorating exploration of the evolving landscape of location-based virtual reality takes center stage today. We delve into whether larger audience VR experiences stand a chance in the highly competitive entertainment market.
• Discussing trends in large audience VR experiences
• Analyzing profitability vs audience engagement
• Evaluating shifts from small group to larger group VR setups
• Examining notable company pivots into edutainment
• Highlighting challenges in sustaining profitability in standalone VR venues
• Insights into cross-promotion among various entertainment options
• The significance of continuously refreshing content to entice repeat visits
• Looking ahead at upcoming industry events and future market projections

  continue reading

Chapters

1. Introduction (00:00:00)

2. Getting Started with Today's Trends (00:02:37)

3. The Profitable Future of VR in Entertainment (00:21:37)

4. Understanding Audience Dynamics (01:19:32)

5. Analyzing VR Experience Formats (02:24:13)

6. Notable Industry Developments (04:29:11)

7. Looking Ahead: The Viability of VR Concepts (10:01:00)

8. Closing Thoughts and Final Insights (12:30:00)

412 episodes

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