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The Stinger Report #1227 - Electric Blizzard of New Tech – Part 3

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Manage episode 470019176 series 3650329
Content provided by Brandon Willey. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Brandon Willey or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

The Entertainment Attractions and Gaming (EAG) Expo 2025 in London showcased the intersection of social entertainment and traditional amusement, highlighting key exhibitors and industry developments. Significant trends included the acquisition of SpringboxVR by SynthesisVR, enhancing their VR content distribution resources, and the introduction of new immersive experiences and active entertainment platforms, such as SimWay's shooting simulator and HOLOVIS's tech-infused mini-golf. The presence of major players like SEGA and BANDAI NAMCO underscored a strategic shift towards integrating social entertainment with video amusement, alongside new merchandising opportunities in international markets. The expo reflects a growing emphasis on technology-driven attractions that stimulate audience engagement and revenue generation, suggesting lucrative investment opportunities in diversifying entertainment offerings.

  continue reading

Chapters

1. The Stinger Report Introduction (00:00:00)

2. Trends in Social Entertainment vs. Traditional Amusement (00:20:06)

3. Major Acquisitions Shaping the VR Arcade Scene (00:57:23)

414 episodes

Artwork
iconShare
 
Manage episode 470019176 series 3650329
Content provided by Brandon Willey. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Brandon Willey or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

The Entertainment Attractions and Gaming (EAG) Expo 2025 in London showcased the intersection of social entertainment and traditional amusement, highlighting key exhibitors and industry developments. Significant trends included the acquisition of SpringboxVR by SynthesisVR, enhancing their VR content distribution resources, and the introduction of new immersive experiences and active entertainment platforms, such as SimWay's shooting simulator and HOLOVIS's tech-infused mini-golf. The presence of major players like SEGA and BANDAI NAMCO underscored a strategic shift towards integrating social entertainment with video amusement, alongside new merchandising opportunities in international markets. The expo reflects a growing emphasis on technology-driven attractions that stimulate audience engagement and revenue generation, suggesting lucrative investment opportunities in diversifying entertainment offerings.

  continue reading

Chapters

1. The Stinger Report Introduction (00:00:00)

2. Trends in Social Entertainment vs. Traditional Amusement (00:20:06)

3. Major Acquisitions Shaping the VR Arcade Scene (00:57:23)

414 episodes

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