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The Stinger Report #1228 - Electric Blizzard of New Tech - Part 4

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Manage episode 475892962 series 3650329
Content provided by Brandon Willey. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Brandon Willey or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

The Entertainment Attractions and Gaming (EAG) Expo 2025 in London showcased key trends in the amusement and gaming industries, highlighting the growing influence of partnerships between Western and Asian manufacturers, such as TAITO and WAHLAP Technology, and the increasing penetration of music games like KONAMI's Dance Dance Revolution A20+. Notable innovations included immersive experiences like UNIVRSE's VR installations and projection-mapped dining concepts. The event also marked a 23% increase in attendance, signalling a strong recovery for trade shows post-pandemic. Concurrent developments included the liquidation of the £2.5 billion London Resort project, ongoing disputes in immersive entertainment ventures, and announcements of new exhibitions at ExCel London under the £300m regeneration initiative. European expos like ISE and MWC further emphasized advancements in XR technology and esports integration, while LG's exit from XR development underscored shifting corporate strategies in the metaverse sector.

  continue reading

Chapters

1. EAG Expo 2025 Introduction (00:00:00)

2. Chinese Manufacturers Entering Western Markets (00:01:29)

3. UK Gaming and Casino Expo (00:04:37)

4. Turkish Entertainment Scene Rising (00:06:07)

5. Immersive Experiences and Technology Evolution (00:08:50)

6. Industry Restructuring and Market Shifts (00:12:09)

7. VR Market Developments and Challenges (00:15:49)

412 episodes

Artwork
iconShare
 
Manage episode 475892962 series 3650329
Content provided by Brandon Willey. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Brandon Willey or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

The Entertainment Attractions and Gaming (EAG) Expo 2025 in London showcased key trends in the amusement and gaming industries, highlighting the growing influence of partnerships between Western and Asian manufacturers, such as TAITO and WAHLAP Technology, and the increasing penetration of music games like KONAMI's Dance Dance Revolution A20+. Notable innovations included immersive experiences like UNIVRSE's VR installations and projection-mapped dining concepts. The event also marked a 23% increase in attendance, signalling a strong recovery for trade shows post-pandemic. Concurrent developments included the liquidation of the £2.5 billion London Resort project, ongoing disputes in immersive entertainment ventures, and announcements of new exhibitions at ExCel London under the £300m regeneration initiative. European expos like ISE and MWC further emphasized advancements in XR technology and esports integration, while LG's exit from XR development underscored shifting corporate strategies in the metaverse sector.

  continue reading

Chapters

1. EAG Expo 2025 Introduction (00:00:00)

2. Chinese Manufacturers Entering Western Markets (00:01:29)

3. UK Gaming and Casino Expo (00:04:37)

4. Turkish Entertainment Scene Rising (00:06:07)

5. Immersive Experiences and Technology Evolution (00:08:50)

6. Industry Restructuring and Market Shifts (00:12:09)

7. VR Market Developments and Challenges (00:15:49)

412 episodes

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