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The Stinger Report #1229 - Vegas Amusement Gathering - Part 1

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Manage episode 476270895 series 3650329
Content provided by Brandon Willey. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Brandon Willey or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

In Part One of the #StingerReport coverage: The Amusement Expo International (AEI) 2025 in Las Vegas showcased significant shifts in the amusement and immersive entertainment sector, despite challenging financial conditions. Key trends included restructuring within major trade associations like AAMA and AMOA, the growing prominence of VR applications such as Synthesis VR's free-roaming content and Two Bit Circus's MR public space experiences, and the evolving profitability concerns surrounding VR hardware operations. On the show floor, highlights included Raw Thrills' debut of ‘Top Gun: Maverick’ and updates to popular titles like ‘Godzilla Kaiju Wars VR,’ alongside SEGA Amusement International's introduction of ‘Maimai DX USA’ to the Western market, signalling a revival in music gaming. The event also underscored a shift toward innovative partnerships and new product launches, with 70 first-time exhibitors among 223 companies, reflecting optimism in social entertainment and attraction-based gaming despite broader industry uncertainties.

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Chapters

1. Introduction to Vegas Amusement Gathering (00:00:00)

2. Conference and Educational Sessions (00:01:08)

3. VR Summit and Industry Restructuring (00:03:22)

4. Amusement Show Floor Highlights (00:05:00)

5. Raw Thrills and Sega Innovations (00:07:40)

6. Music Games Revival and Future Trends (00:10:10)

393 episodes

Artwork
iconShare
 
Manage episode 476270895 series 3650329
Content provided by Brandon Willey. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Brandon Willey or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

In Part One of the #StingerReport coverage: The Amusement Expo International (AEI) 2025 in Las Vegas showcased significant shifts in the amusement and immersive entertainment sector, despite challenging financial conditions. Key trends included restructuring within major trade associations like AAMA and AMOA, the growing prominence of VR applications such as Synthesis VR's free-roaming content and Two Bit Circus's MR public space experiences, and the evolving profitability concerns surrounding VR hardware operations. On the show floor, highlights included Raw Thrills' debut of ‘Top Gun: Maverick’ and updates to popular titles like ‘Godzilla Kaiju Wars VR,’ alongside SEGA Amusement International's introduction of ‘Maimai DX USA’ to the Western market, signalling a revival in music gaming. The event also underscored a shift toward innovative partnerships and new product launches, with 70 first-time exhibitors among 223 companies, reflecting optimism in social entertainment and attraction-based gaming despite broader industry uncertainties.

  continue reading

Chapters

1. Introduction to Vegas Amusement Gathering (00:00:00)

2. Conference and Educational Sessions (00:01:08)

3. VR Summit and Industry Restructuring (00:03:22)

4. Amusement Show Floor Highlights (00:05:00)

5. Raw Thrills and Sega Innovations (00:07:40)

6. Music Games Revival and Future Trends (00:10:10)

393 episodes

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