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Douglas Burton - Senior Game Designer @ Polyarc | Ep 1
Manage episode 283721166 series 2864728
In the inaugural episode, we sit down with fellow Full Sail University Alumni, dear friend, Detroit’s own Douglas Burton currently working as a Senior Designer for PolyArc in Seattle, WA.
Doug has worn various hats in game development riding the full spectrum between Game Design & Coding to refine his specialty in Puzzle Design.
I got to work with Doug at Midway Austin on our first shipped game Blacksite: Area 51 where he’s gone on to work for various studios throughout the US and in the UK.
In this episode we'll discuss:- (0:00) the dream of being a game dev consultant for Hollywood
- (3:10) cheers, sante , salud, let's enjoy a stout
- (4:28) developing in the pandemic
- (6:00) working in mobile slot games at Scientific Games in Austin Texas.
- (15:28) figuring out game development was his calling
- (18:15) meeting Steven Spielberg while working on Boom Blox
- (30:20) finding the right college to achieve his goals
- (43:20) discuss the responsibilities of a game designer
- (53:00) approaching high-level puzzle design
- (1:03:00) his perspective on the importance of studio culture and equitable hiring practices at Polyarc
Links mentioned in the show:
Doug Burton's Game Credits on Mobygames
Reducing Bias in Game Audio Hiring
Follow Doug's team Polyarc - @PolyarcGames
Follow Doug's work - @Dougomite_Dev
Follow your host John Diaz - @elkingpin
41 episodes
Manage episode 283721166 series 2864728
In the inaugural episode, we sit down with fellow Full Sail University Alumni, dear friend, Detroit’s own Douglas Burton currently working as a Senior Designer for PolyArc in Seattle, WA.
Doug has worn various hats in game development riding the full spectrum between Game Design & Coding to refine his specialty in Puzzle Design.
I got to work with Doug at Midway Austin on our first shipped game Blacksite: Area 51 where he’s gone on to work for various studios throughout the US and in the UK.
In this episode we'll discuss:- (0:00) the dream of being a game dev consultant for Hollywood
- (3:10) cheers, sante , salud, let's enjoy a stout
- (4:28) developing in the pandemic
- (6:00) working in mobile slot games at Scientific Games in Austin Texas.
- (15:28) figuring out game development was his calling
- (18:15) meeting Steven Spielberg while working on Boom Blox
- (30:20) finding the right college to achieve his goals
- (43:20) discuss the responsibilities of a game designer
- (53:00) approaching high-level puzzle design
- (1:03:00) his perspective on the importance of studio culture and equitable hiring practices at Polyarc
Links mentioned in the show:
Doug Burton's Game Credits on Mobygames
Reducing Bias in Game Audio Hiring
Follow Doug's team Polyarc - @PolyarcGames
Follow Doug's work - @Dougomite_Dev
Follow your host John Diaz - @elkingpin
41 episodes
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