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Design Memorable Video Game Puzzles | Douglas Burton - Senior Game Designer @ Polyarc | Ep 1 | Acapella

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Manage episode 283976861 series 2864728
Content provided by John R. Diaz. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by John R. Diaz or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

In the acapella version (no background music) of the inaugural episode, we sit down with fellow Full Sail University Alumni, dear friend, Detroit’s own Douglas Burton currently working as a Senior Designer for PolyArc in Seattle, WA.

Doug has worn various hats in game development riding the full spectrum between Game Design & Coding to refine his specialty in Puzzle Design.

I got to work with Doug at Midway Austin on our first shipped game Blacksite: Area 51 where he’s gone on to work for various studios throughout the US and in the UK.

In this episode we'll discuss:

----more----

Chapters:
  1. (0:00) the dream of being a game dev consultant for Hollywood
  2. (3:10) cheers, sante , salud, let's enjoy a stout
  3. (4:28) developing in the pandemic
  4. (6:00) working in mobile slot games at Scientific Games in Austin Texas.
  5. (15:28) figuring out game development was his calling
  6. (18:15) meeting Steven Spielberg while working on Boom Blox
  7. (30:20) finding the right college to achieve his goals
  8. (43:20) discuss the responsibilities of a game designer
  9. (53:00) approaching high-level puzzle design
  10. (1:03:00) his perspective on the importance of studio culture and equitable hiring practices at Polyarc
----more---- Links mentioned in the show:
  continue reading

41 episodes

Artwork
iconShare
 
Manage episode 283976861 series 2864728
Content provided by John R. Diaz. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by John R. Diaz or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

In the acapella version (no background music) of the inaugural episode, we sit down with fellow Full Sail University Alumni, dear friend, Detroit’s own Douglas Burton currently working as a Senior Designer for PolyArc in Seattle, WA.

Doug has worn various hats in game development riding the full spectrum between Game Design & Coding to refine his specialty in Puzzle Design.

I got to work with Doug at Midway Austin on our first shipped game Blacksite: Area 51 where he’s gone on to work for various studios throughout the US and in the UK.

In this episode we'll discuss:

----more----

Chapters:
  1. (0:00) the dream of being a game dev consultant for Hollywood
  2. (3:10) cheers, sante , salud, let's enjoy a stout
  3. (4:28) developing in the pandemic
  4. (6:00) working in mobile slot games at Scientific Games in Austin Texas.
  5. (15:28) figuring out game development was his calling
  6. (18:15) meeting Steven Spielberg while working on Boom Blox
  7. (30:20) finding the right college to achieve his goals
  8. (43:20) discuss the responsibilities of a game designer
  9. (53:00) approaching high-level puzzle design
  10. (1:03:00) his perspective on the importance of studio culture and equitable hiring practices at Polyarc
----more---- Links mentioned in the show:
  continue reading

41 episodes

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