Hanselminutes is Fresh Air for Developers. A weekly commute-time podcast that promotes fresh technology and fresh voices. Talk and Tech for Developers, Life-long Learners, and Technologists.
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No Limit Leadership


1 81: From Nothing to a Billion: The Leadership Playbook They Don’t Teach You w/ Harry L Allen 36:51
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Traditional banks often lack personalized service, and local businesses struggle to find true partnership in financial institutions. Meanwhile, higher education faces scrutiny over relevance and ROI in a world where information is nearly free. Harry Allen helped launch Studio Bank to blend technology with high-touch service, fueled by community investment. At Belmont, he's applying the same entrepreneurial mindset to modernize university operations and embed practical learning experiences, like a one-of-a-kind partnership with Dolly Parton, into academia. In this episode, Harry L. Allen, co-founder of Studio Bank and now CFO at Belmont University, unpacks the bold vision behind launching a community-first bank in a city dominated by financial giants. He shares the leadership lessons that shaped his journey, how to lead through crisis, and why mentorship is the key to filling today's leadership vacuum. Key Takeaways Leveraging both financial and social capital creates a unique, community-first banking model. High-tech doesn't mean low-touch, Studio Bank fused innovation with personal relationships. Leadership means showing up, especially during crisis. Universities must shift from being information hubs to delivering real-world experience. Succession and mentorship are vital to cultivating the next generation of leaders. Chapters 00:00 Introduction to Harry L. Allen 01:49 The Birth of Studio Bank 04:29 Leveraging Technology in Community Banking 07:25 The Courage to Start a New Venture 10:37 Leadership Challenges in High Growth 13:02 Leading Through Crisis: The COVID Experience 17:55 Transitioning from Banking to Education 21:16 The Role of Leadership in Higher Education 25:16 Adapting to Challenges in Higher Education 30:04 The Leadership Vacuum in Society 33:17 Advice for Emerging Leaders 35:21 The American Dream and Community Impact No Limit Leadership is the go-to podcast for growth-minded executives, middle managers, and team leaders who want more than surface-level leadership advice. Hosted by executive coach and former Special Forces commander Sean Patton, this show dives deep into modern leadership, self-leadership, and the real-world strategies that build high-performing teams. Whether you're focused on leadership development, building a coaching culture, improving leadership communication, or strengthening team accountability, each episode equips you with actionable insights to unlock leadership potential across your organization. From designing onboarding systems that retain talent to asking better questions that drive clarity and impact, No Limit Leadership helps you lead yourself first so you can lead others better. If you're ready to create a culture of ownership, resilience, and results, this leadership podcast is for you.…
213: How To Start Building a Video Game. Part 3.
Manage episode 193256725 series 125918
Content provided by Take Up Code, Take Up Code: build your own computer games, Robotics with podcasts, and Live classes. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Take Up Code, Take Up Code: build your own computer games, Robotics with podcasts, and Live classes or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
What role will data play in your game?
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304 episodes
Manage episode 193256725 series 125918
Content provided by Take Up Code, Take Up Code: build your own computer games, Robotics with podcasts, and Live classes. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Take Up Code, Take Up Code: build your own computer games, Robotics with podcasts, and Live classes or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.
What role will data play in your game?
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304 episodes
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Take Up Code


1 261: CppCon: Interview With Conor Hoekstra About C++ Algorithms And Ranges. 11:57
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This is an interview with Conor Hoekstra about C++ algorithms and ranges. Conor presented my favorite talk at CppCon 2019 called Algorithm Intuition. I asked him to talk about algorithms on this podcast and he agreed. This just proves again why CppCon is the best place to be when you want to improve your C++ […]…
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Take Up Code


1 260: CppCon: Interview With Josh Lospinoso About The Book C++ Crash Course. 11:32
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Josh Lospinoso discusses his new book C++ Crash Course. This is a book with a focus on C++17 written with a desire to simplify and make it easy for you to learn C++. I got this book during the CppCon conference and have to say, this is a fun book. It’s got lots of examples, […]
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Take Up Code


1 259: CppCon: Interview With Asad Naweed About Augmented Reality. 13:07
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This is an interview with Asad Naweed about augmented reality. I met Asad at CppCon in 2019 when he asked some questions at one of the presentations I also attended. We started talking at first about teaching coding. He has taught others how to code through education programs at Google. I especially liked his business […]…
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Take Up Code


1 258: CppCon: Interview With Nicolai Josuttis About How The C++ Standardization Has Changed Over The Years. 13:59
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This is an interview with Nicolai Josuttis about how the C++ standardization process has changed over the years. You can find more information about Nicolai at his website http://www.josuttis.com I first came to know about Nicolai through his book “The C++ Standard Library – A Tutorial and Reference” and recently started reading his new book […]…
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Take Up Code


1 257: CppCon: Interview With Sean Hale About Becoming A Software Developer Without A Degree In Computer Science. 15:48
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This is an interview with Sean Hale about how he got into computers and then turned a degree in literature into a job as a software development engineer. I met Sean at CppCon in 2019 and asked him to be on the podcast because of his experience. You can become a software development engineer without […]…
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Take Up Code


1 256: What Is Hurting Your Effort To Learn Coding? How To Improve Your Learning With One Simple Trick I Discovered By Accident. 5:29
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Is there something you can do that will help you learn coding? When learning something new, it helps to focus on associations, especially opposites. It’s hard to learn separate facts and ideas. Linking them together lets them reinforce each other. Instead of being more work, they will lend support. This will improve your memory too. […]…
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Take Up Code


1 255: How To Avoid Small Choices And Design Your Application To Scale Big. 6:54
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How do you design your application so it scales well to a big size? Scaling needs to be verified early in the design to prevent costly mistakes that usually appear later. You can scale in many ways. The number of users, amount of data, and code size are common. Avoid hard limits in the code […]
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Take Up Code


1 254: GameDev: How To Use Noise To Procedurally Generate Maps And Landscape. 11:10
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How do you create unique and random game worlds and maps? Unique and random game maps and worlds can be created procedurally in code using noise. The noise is good for simulating nature because it produces values that change randomly in small amounts with no abrupt changes and provides realistic curves to rivers or hills. […]…
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Take Up Code


1 253: Creative Ways To Use C++ Curly Braces Beyond Just Functions And Loops. 6:45
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This episode will explain how you can use curly braces in C++ to create a new scope. You can use this ability to control name visibility and reduce name conflicts. And you can also use curly braces to control exactly when object constructors and destructors are run. This is possible because C++ has very specific […]…
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Take Up Code


1 252: How To Handle Frustration When Learning To Code. 5:27
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What’s the best way to handle frustration when learning to code? Knowing that all developers face frustration at times is a big help. You’re not alone. And it doesn’t mean that coding is not for you. Treat it as a learning opportunity and stick with it until you solve the problem. Keep trying ideas until […]…
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Take Up Code


1 251: What Happens When Code Has Undefined Behavior? 7:37
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What happens when code has undefined behavior? There’s hundreds of ways code can have undefined behavior. What happens is completely up to the compiler. You should not depend on undefined behavior because compilers can completely change or delete sections of code. Since the behavior is undefined, then compilers can optimize code in ways you never […]…
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Take Up Code


1 250: GameDev: Design Patterns: Entity Component System. 7:40
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This design pattern will help you make sense of your game design as it gets bigger.
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Take Up Code


1 249: GameDev: Floating Point: Zero, Infinity, NaN. 6:20
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There are some special floating point values that you should be aware of. Zero, infinity, and not a number are three cases that might surprise you.
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Take Up Code


Be careful with floating point numbers when building games.
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Take Up Code


1 246: GameDev: Points Vs. Vectors. Which Should You Use? 8:42
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Do you know the differences between points and vectors? You might be surprised. I learned a few things myself recently when I implemented points and vectors in the TUCUT library.
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