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Virtual Observations of Virtual Reality Simulations

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Manage episode 491819986 series 3668888
Content provided by UWS CCT. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by UWS CCT or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

In this podcast episode of The Digital Alchemists, we delve into Virtual Observation (VO), a software tool to study user behaviour in Virtual Reality. VO precisely records and reconstructs user positional, rotational, and low-level input data directly within the VR simulation, offering an unparalleled recreation of their experience. This innovative system enables both live remote observation and detailed after-action review. Researchers, developers, and educators gain unprecedented insight, identifying usability issues and assessing performance from any perspective, even via WebGL, helping to overcome limitations of traditional VR observation methods.

Help us in our research efforts, a small donation can make the difference in making XR more accessible for everyone! Donate here

Send us a text

Support the show

  continue reading

6 episodes

Artwork
iconShare
 
Manage episode 491819986 series 3668888
Content provided by UWS CCT. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by UWS CCT or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

In this podcast episode of The Digital Alchemists, we delve into Virtual Observation (VO), a software tool to study user behaviour in Virtual Reality. VO precisely records and reconstructs user positional, rotational, and low-level input data directly within the VR simulation, offering an unparalleled recreation of their experience. This innovative system enables both live remote observation and detailed after-action review. Researchers, developers, and educators gain unprecedented insight, identifying usability issues and assessing performance from any perspective, even via WebGL, helping to overcome limitations of traditional VR observation methods.

Help us in our research efforts, a small donation can make the difference in making XR more accessible for everyone! Donate here

Send us a text

Support the show

  continue reading

6 episodes

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