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Horror, Dark Souls and Assassins Creed = Alone at Night
Manage episode 375628489 series 3011930
Fancy setting us a gaming challenge? Get in touch here!
Ready to level up your gaming knowledge? Matthew and I boldly envision a horror game featuring an asymmetrical multiplayer system, inspired by elements like Dark Souls bonfires. Additionally, we delve into the power of narrative in horror games and the bone-chilling impact of first-person play. We even draw parallels to the adrenaline pumping chase scene from Bourne Ultimatum. As if that wasn't enough, we also brainstorm on designing a tense vampire quest, dissecting possible player choices and their impact on gameplay, and even throw in a moral element. Tune in for a captivating exploration of game mechanics and design that will leave you eager for more.
We also plunge into the mesmerising world of Baldur's Gate. We openly geek out about the game's impressive build that made a downgrade for Xbox impossible, turning it into Sony's unexpected exclusive.
Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101
Also please get in touch with us at @gamingblendpod or [email protected] with your ideas for new games and challenges.
We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQ
Keep blending!
Chapters
1. Horror, Dark Souls and Assassins Creed = Alone at Night (00:00:00)
2. Discussion (00:00:06)
3. Interactive Horror Game Mechanics Development (00:08:00)
4. Designing a Suspenseful Vampire Quest (00:18:12)
88 episodes
Manage episode 375628489 series 3011930
Fancy setting us a gaming challenge? Get in touch here!
Ready to level up your gaming knowledge? Matthew and I boldly envision a horror game featuring an asymmetrical multiplayer system, inspired by elements like Dark Souls bonfires. Additionally, we delve into the power of narrative in horror games and the bone-chilling impact of first-person play. We even draw parallels to the adrenaline pumping chase scene from Bourne Ultimatum. As if that wasn't enough, we also brainstorm on designing a tense vampire quest, dissecting possible player choices and their impact on gameplay, and even throw in a moral element. Tune in for a captivating exploration of game mechanics and design that will leave you eager for more.
We also plunge into the mesmerising world of Baldur's Gate. We openly geek out about the game's impressive build that made a downgrade for Xbox impossible, turning it into Sony's unexpected exclusive.
Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101
Also please get in touch with us at @gamingblendpod or [email protected] with your ideas for new games and challenges.
We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQ
Keep blending!
Chapters
1. Horror, Dark Souls and Assassins Creed = Alone at Night (00:00:00)
2. Discussion (00:00:06)
3. Interactive Horror Game Mechanics Development (00:08:00)
4. Designing a Suspenseful Vampire Quest (00:18:12)
88 episodes
All episodes
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