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Making 'Stand Tall': A Life Sim Boxing Game

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Manage episode 377987396 series 3011930
Content provided by Matt Culmer. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Matt Culmer or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Fancy setting us a gaming challenge? Get in touch here!

Ready to dive into the digital realm of multiplayer gaming? We're Matt and Scott, your hosts for this episode of The Gaming Blender, inviting you to join us on a fascinating journey through our shared love for sandbox spaces and universe explorations in No Man's Sky. However, we don't just stop there. This episode is a mixed bag of our adventures and challenges in narrative-driven games, our love-hate relationship with GTA, and our thoughts on the increasing focus on microtransactions.
Ever dreamt of a game that mixes life simulation with fighting, packed with a choice-based system? Well, we certainly have. Picture this - a soap opera-esque narrative, humorous dialogue trees evolving with every victory or defeat, and how life outside the ring impacts your avatar's performance inside. Intrigued? We further dive into the possibility of adding career modes and changing dynamics to make the game more immersive and life-like.
We put on our game developer hats and brainstorm the mechanics of this hypothetical game. We chat about a complex boxing system where precision matters, and the risk of reputation loss adds a dash of reality. We play with the idea of a lapse in concentration during a fight impacting the outcome, mirroring the unpredictability of real life. Come along on this fun and engaging episode to discover more about the gaming world that we'd love to bring to reality.

Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101
Also please get in touch with us at @gamingblendpod or [email protected] with your ideas for new games and challenges.
We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQ
Keep blending!

  continue reading

Chapters

1. Making 'Stand Tall': A Life Sim Boxing Game (00:00:00)

2. The Gaming Blender (00:00:07)

3. Ideas for a Choice-Based Life Simulator (00:07:22)

4. Training Mechanics and Mystery in Boxing (00:15:33)

5. Create a Boxing Game With Choice-Based Narrative (00:22:27)

87 episodes

Artwork
iconShare
 
Manage episode 377987396 series 3011930
Content provided by Matt Culmer. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Matt Culmer or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Fancy setting us a gaming challenge? Get in touch here!

Ready to dive into the digital realm of multiplayer gaming? We're Matt and Scott, your hosts for this episode of The Gaming Blender, inviting you to join us on a fascinating journey through our shared love for sandbox spaces and universe explorations in No Man's Sky. However, we don't just stop there. This episode is a mixed bag of our adventures and challenges in narrative-driven games, our love-hate relationship with GTA, and our thoughts on the increasing focus on microtransactions.
Ever dreamt of a game that mixes life simulation with fighting, packed with a choice-based system? Well, we certainly have. Picture this - a soap opera-esque narrative, humorous dialogue trees evolving with every victory or defeat, and how life outside the ring impacts your avatar's performance inside. Intrigued? We further dive into the possibility of adding career modes and changing dynamics to make the game more immersive and life-like.
We put on our game developer hats and brainstorm the mechanics of this hypothetical game. We chat about a complex boxing system where precision matters, and the risk of reputation loss adds a dash of reality. We play with the idea of a lapse in concentration during a fight impacting the outcome, mirroring the unpredictability of real life. Come along on this fun and engaging episode to discover more about the gaming world that we'd love to bring to reality.

Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101
Also please get in touch with us at @gamingblendpod or [email protected] with your ideas for new games and challenges.
We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQ
Keep blending!

  continue reading

Chapters

1. Making 'Stand Tall': A Life Sim Boxing Game (00:00:00)

2. The Gaming Blender (00:00:07)

3. Ideas for a Choice-Based Life Simulator (00:07:22)

4. Training Mechanics and Mystery in Boxing (00:15:33)

5. Create a Boxing Game With Choice-Based Narrative (00:22:27)

87 episodes

All episodes

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