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1 Tiffany Yu — Smashing Stereotypes and Building a Disability-Inclusive World 30:23
raylib author on library internals and C programming language!
Manage episode 466802753 series 3476671
Ramon, the creator of raylib library, joins me to discuss its C code and design! We talk about open source model of development as well! Join us!https://www.raylib.com/https://github.com/raysan5/raylibhttps://x.com/raysan5Game Engineering PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/g_engineering_
66 episodes
Manage episode 466802753 series 3476671
Ramon, the creator of raylib library, joins me to discuss its C code and design! We talk about open source model of development as well! Join us!https://www.raylib.com/https://github.com/raysan5/raylibhttps://x.com/raysan5Game Engineering PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/g_engineering_
66 episodes
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1 Why Use C for UI Library? | Nic Barker 2:01:06

1 How Does Linux Work? | Greg Kroah-Hartman 1:51:21

1 Creating Games Should Be More Fun | Nuno Leiria 1:07:13

1 Inside AAA Game Engine | Marcin Undak 1:42:35

1 Can You Build a Web Browser? | Andreas Kling 1:53:46

1 Inside Unity Build Systems | Tomas Jakubauskas 53:36

1 On math, shaders and burnout with Freya Holmér! 1:42:42


1 Why D Programming Language? | Lewis Nicolle 1:33:36

1 Design Meets Performance | Vjekoslav Krajačić 1:17:10

1 Highly anticipated Mewgenics! | Tyler Glaiel 1:39:46

1 If you're serious about programming, listen to Stewart Lynch! 1:34:55

1 How realtime physics engines are made with Dennis Gustafsson! 1:56:26

1 Aras Pranckevičius on Unity Engine internals and company! 1:43:26

1 Daniel Benmergui on Dragonsweeper, Storyteller, and learning design with Jonathan Blow! 1:50:04

1 The lesson in puzzle game design with Matt VanDevander! 1:16:59

1 C++ in Neovim on Windows, and custom iOS build pipeline with Ted Bendixson! 1:38:12

1 Adventure Game Design masterclass with Dave Gilbert! 1:10:10

1 Why Odin and raylib is irresistible combo with Karl Zylinski! 1:24:50

1 On SIMD, cache and CPU internals with the expert Daniel Lemire! 2:40:38

1 raylib author on library internals and C programming language! 1:48:18

1 The lesson in puzzle game design with Matt VanDevander! 1:16:59

1 Design of mystery and adventure games with Will from Kini Games! 58:05

1 Raphael Luba on jai compiler internals! 1:41:11

1 Billy Basso on code architecture of Animal Well! 1:44:56

1 Reynad, CEO of Tempo Storm, on his card game The Bazaar! 39:36

1 Ryan Ike breaks down music and sound design for games! 2:05:10

1 Jonathan Blow on his programming language jai and upcoming game(s)! 3:04:29

1 Debuggers and programming from scratch with Ryan Fleury! 2:46:59

1 Odin creator Ginger Bill on his programming language and state of software! 1:28:41

1 When your game engine is Adventure Game Studio | James Spanos 1:36:17

1 Narrative, dialog and design of Adventure Games | Mark Yohalem on making Primordia and Strangeland 1:54:03

1 Designing distilled card game experience! | the Imposter Kings | Sina Yeganeh 1:16:16

1 How A Space for the Unbound made incredible characters! | Dimas Novan Delfiano 58:37

1 Casey Muratori on his work experience 2:16:40

1 The first game to use blockchain right? | Design of Providence 1:01:25

1 How much humor is packed in a noir game Cat Detective? | Maria Aloupi on Quantum P.I. 48:14

1 Making difficulty fun in tactical shooter - Shardpunk 1:26:47

1 Principal Lighting Artist on how to make stunning scenes! - Maria Yue 1:28:32

1 Why Stasis: Bone Totem will haunt you in your dreams - horror design with Nic & Chris Bischoff 2:37:59

1 How DragonRuby empowers you to quickly make 2D games - the creator Amir Rajan 1:36:44

1 Designing jumps to be the entire game - Designer of SCHiM Nils Slijkerman 54:21
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