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XCOM Creator Julian Gollop Shares Game Design Tips, Dev Stories and More

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Manage episode 490344047 series 1757480
Content provided by Academy of Interactive Arts & Sciences and Academy of Interactive Arts. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Academy of Interactive Arts & Sciences and Academy of Interactive Arts or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Trent Kusters chats with Julian Gollop, founder and game designer at Snapshot Games. Together they discuss his legendary journey designing games from the creation of the original XCOM: UFO Defense to his studio's latest release, Chip 'n Clawz vs. the Brainioids; how to use constraint as a key design pillar; having the courage to remove features for a better play experience; and when to lean on tried and true conventions and when to avoid them.

This episode is sponsored by Xsolla

Episode Host: Trent Kusters

Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

If you enjoyed this episode, please consider subscribing and leaving us a rating and review.

Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt

Follow us: linktr.ee/AIAS

Please consider supporting game dev students with: AIAS Foundation

  continue reading

300 episodes

Artwork
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Manage episode 490344047 series 1757480
Content provided by Academy of Interactive Arts & Sciences and Academy of Interactive Arts. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Academy of Interactive Arts & Sciences and Academy of Interactive Arts or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://ppacc.player.fm/legal.

Trent Kusters chats with Julian Gollop, founder and game designer at Snapshot Games. Together they discuss his legendary journey designing games from the creation of the original XCOM: UFO Defense to his studio's latest release, Chip 'n Clawz vs. the Brainioids; how to use constraint as a key design pillar; having the courage to remove features for a better play experience; and when to lean on tried and true conventions and when to avoid them.

This episode is sponsored by Xsolla

Episode Host: Trent Kusters

Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

If you enjoyed this episode, please consider subscribing and leaving us a rating and review.

Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt

Follow us: linktr.ee/AIAS

Please consider supporting game dev students with: AIAS Foundation

  continue reading

300 episodes

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